![]() That's what I have gathered Tarsier Studios founders Andreas Johnsson and Björn Sunesson to discover (narrative designer Dave Mervik also joins us, who you might remember from my Little Nightmares 2 interview, though he didn't join Tarsier until later.)Īnd the most important thing to know upfront is back then, which was a long time ago now, they didn't know what they were doing. What happened to it? That's what I am trying to find out. We waited and we waited but City of Metronome faded away. But a year later, nothing, and a year after that, nothing too. After E3, we waited eagerly to hear more. That was City of Metronome, dark and moody and memorable, and by the looks of the playable demo, well on the way to becoming a full game. Watch on YouTube A trailer for the prototype of City of Metronome that was shown at E3 2005. ![]() Need someone to throw themselves into the cogs of a giant machine to bring it grinding to a halt? You're a monster, but yes, they will. And you can use music to soothe the sad children, who will do things for you in return. You can send enemies scurrying away with loud sounds. You can solve puzzles with them, like voice-activated locks. With a kind of backpack and attached listening tube, you can record the world around you and then replay sounds to various effect. There's something in how the game plays, too. Together you'll uncover the truth of this city, the City of Metronome. She questions the world around her and begins to make you question it too. ![]() You play a young steam-train engineer's apprentice, whose routine obedience is challenged the day he meets a girl on one of his trains. Children sent back out to work in the city as mindless zombies dubbed metrognomes. It's set in a dark city of warped rooftops and gnarled horizons, a place run by a malicious Corporation and its mysterious world-building machine, powered, it seems, by the souls of children. Their game is different, darker, and more off-beat than mainstream games usually are. Perhaps that's how a group of Swedish students, with no publisher and no track record, manage to entice people to see their game.īut, there is something exciting about what they're doing. PlayStation 3, Xbox 360 and Revolution (Wii) are all at the show, and anything labelled "next-gen" is stampeded. A hot, bloated, extravagant E3, and everyone more excited than normal because it's new-console year. ![]()
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